![]() The test_io mod contains item and liquid transfer nodes to test the node_io mod. See the API file if implementing Node-IO for inventory or transfer nodes. This mod implements node-io support for default chest, locked chest and furnace.īut if the pipeworks mod is installed, the furnace loses support due to being redefined by pipeworks.Īdding pipeworks? to ~/.minetest/mods/node_io/depends.txt will fix the issue until pipeworks adds node_io support. This mod is a pure API and should never add any nodes or items. The API currently supports item and liquid inventory nodes, but could be extended to support anything that can be transfered between nodes (signals, power. Inventory nodes that lack standard inventories can also use the API to work with transfer mods. It provides many utility functions for inventory nodes to implement the API and for transfer mods to access them. Type Mod Technical Name digistuff License LGPL-3.This mod attempts to provide a single API for transfer mods (hoppers and pipeworks) to access inventory nodes (chests and furnaces).Īny inventory node that supports the API will work with any transfer mod that also supports the API. Supported games are determined by an algorithm, and may not be correct. Supports items from this mod and a few others.ĭocumentation for most of these nodes is available in the "docs" directory. Fits most ICs and can also be placed on normal nodes.Ĭhannel Copier: Makes it easier to copy digilines channels between nodes. Heatsink: Does absolutely nothing except look kinda neat. GPU: Contains enough video memory for 8 64圆4 buffers, can draw (very) simple shapes and text on them, can load images into them from a Luacontroller, contains a fully(ish)-featured BitBLT engine for manipulating data and copying it between buffers, and can output the results to rgblightstone panels, digiscreens, or other similar mods using the same data format (nested tables of hex colors). ![]() Uses node timers, so automatically pauses when the mapblock is unloaded and resumes when loaded again. Timer: Sends a digilines message after a configurable delay, with optional looping functionality. Minetest's official blog - see what's new in Minetest Minetest Game - The default game for the Minetest engine Minetest Engine documentation (Work in progress. Wall Knob: Can be turned to enter a numeric value, goes well with the dimmable lights. Minetest is an open source voxel game engine with easy modding and game creation. Touchscreen: Shows custom UI elements and sends input back to the Luacontroller.īutton: Sends a (configurable) message when pressed. NIC: Allows fetching (quite small amounts of) data from the internet.Ĭontrol Panel: Text display and a few buttons rolled into one. Noteblock: Can play any sound that a mesecons noteblock can, and several that those can't. Can move to arbitrary positions (with some restrictions of course). Piston: Behaves like both mesecons pistons rolled into one, with some extra features - can extend, retract, retract pulling one node, or retract pulling a whole stack of nodes like a movestone. I/O Expander: Adds an additional four mesecons I/O ports that can be used as any combination of input or output.ĭimmable Light: Can be set to any of 14 light levels (or 15 if "off" counts as one)ĮEPROM: Stores data like SRAM, but can be dug and then placed elsewhere without losing it. Game Controller: Allows players to control your program using normal movement commands (as in walking, looking around, punching, etc.) Magnetic Card Reader/Writer: Allows writing data to and reading data back out from magnetic cards (included).Įxtra Conductors: Vertical digilines, digimese (connects in all directions), junction box (conducts through one solid node into another junction box) ![]() Originally intended for use with traffic signals, but many players have been using them as "security cameras" instead. Player Detector: Reports which players are within a configurable range.Ĭamera: Like the player detector, but can be "aimed" at the ground some distance in front of the node itself. Adds many new nodes that support doing various things via digilines:
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